Author Topic: Promisance  (Read 2094 times)

Kusau

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Promisance
« on: March 27, 2017, 03:20:05 PM »
Greetings,

A quick introduction to Promisance:
Promisance is a text browser based game. It is a turn based strategy. In this case you can accrue up to a specified amount of turns and use them in succession. Almost every action in the game requires turns. This requires you strategically spend your turns building up your kingdom and waging war against others. Some games permit clans to work together and some do not.

See the child forums listed below for each realm.
Also you can check each realm's game guide for game specific settings.

Realm 1 Game: https://www.gamingcomm.com/qmpro/
Realm 1 Forums: N/A

Realm 2 Game: N/A
Ream 2 Forums: N/A


Detailed Information (As Seen in Game Guide)

Introduction

As leader of a newly founded empire, your goal is to become supreme to all others. Using everything from diplomacy to war, you must strive to build an empire wealthier than all others. Through this all, you will compete against anywhere from hundreds to thousands of other players, all aiming to achieve the same goals.

About Turn-Based Games

QM Promisance is a turn-based game - that is, there is a limit to how often your empire can advance itself or interact with others.

In Promisance: New Kingdoms 4.81, you receive X of these turns every 10 minutes. You can only accumulate X turns at once - if you receive more, they will go into your Stored Turns, of which you may have up to X; every time you receive additional turns, 1 of your stored turns will be released for you to use.

All of the actions listed in the "Use Turns" section of the side menu will consume a variable number of turns when you perform them - the Cash, Farm, and Explore options allow you to specify how much time to spend, while Build and Demolish consume turns based on how quickly your empire can perform these actions.

Attacking an empire, sending aid, or casting a spell (whether on yourself or on another empire) consumes 2 turns.

Other actions, such as participating in the private or public market, joining or managing a clan, managing your empire, or sending messages to other empires, do not consume any turns.

Each time you take a turn, your empire will collect taxes from its citizens and harvest food. Tax revenue will then be spent maintaining your empire and its military, and food will be used to feed your population. Be careful to not run out of money or food - while the World Bank can help you with the former, the latter can have disastrous results.

When your empire is first created, it is placed under protection so that other empires cannot harm it during its initial stages of development. During this period of protection, your empire also may not attack others, send foreign aid, or participate on the Public Market. Once you have used X turns, protection will be lifted and your empire will be exposed to the rest of the world. Once the end of the round draws near, however, this protection will be removed.